丁欣雨:前几天写新书推荐的时候,写到一本叫《打怪》的书,这本书是对电子游戏当中出现的怪物形象的文化研究,其中提到一个理论,我感觉还挺适合去解释“爽”这个机制是怎么出现的。为什么我们会希望游戏里出现怪物,是因为杀死怪物能够带来畅快的游戏体验,它可以维持游戏的“心流”,这个“心流”有一点点类似于“爽”。一个人全神贯注于一项具有挑战性但是又有一点愉悦的活动时的体验,要实现“心流”,相关的活动必须要有明确的目标,也要有挑战,挑战不能特别难,否则会激发焦虑和无聊。
They ask for a credit card number for up-front payment.
。新收录的资料对此有专业解读
Linters, formatters, and static analysis tools. Cutlet uses clang-tidy and clang-format to ensure a baseline of code quality. Just like with tests, the project instructions asked the LLM to run these tools after every major code change. I noticed that clang-tidy would often produce diagnostics that would force Claude to rewrite parts of the code. If I had access to some of the more expensive static analysis tools (such as Coverity), I would have added them to my development process too.
When you think of an AI-forward PC, you might think of something like NVIDIA's $3,999 DGX Spark — a computer with enough computing power to run complex large language models locally. That's not what Rabbit is trying to build with Project Cyberdeck. Instead, the company's goal is to produce a device tailored for vibe coding, and Engadget was given an exclusive first look at the upcoming PC.
Ранее 7 марта сообщалось о взрывах на территории международного аэропорта Дубая. По предварительным данным, причиной стало падение обломков иранского беспилотника в районе одного из терминалов.